I mean, GE screen now filtering the screen if you play your games in a resized window or full-screen. Shaders: well, try checking UBO, that helped in some games, it's a common bug for ATI cards.Īs for framerate drops: if you REALLY sure you use the same settings (including "maximum method size" under a differrent tab), than my best guess should be GE screen, because GE screen improved into something little different. I'm quite certain that I'm using the same settings as back then: vertex cache enabled, GE screen saved to textures. Yesterday, I went back to it, and the frame rate struggles to get past the 30FPS mark. Not flawless, but perfectly playable as far as I'm concerned. About 3 months ago, I got P3P running very well. Oh yeah, enabling shaders catapults the frame rate all the way to 60FPS, but completely messes up everything that is 3D. The video card and the amount of RAM aren't much by today's standards, but again, they used to suffice. If that helps, I have an Intel i5 750 2.67 GHz, a Radeon 4670 512 MB and 2GB of RAM. What is it that I'm doing wrong? I know my PC is capable of running this game at a decent frame rate because it did just that mere months ago. Finally, I figured that my Windows installation could have gotten bloated over the time, so I reinstalled Windows, but no result. Then I thought it was AMD that messed the drivers up and decided to roll those back. I downloaded an older build (r2043), but that didn't help, so it's not the issue. Initially I thought that the emulator development team had to make some performance sacrifices in the name of increased compatibility.
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